DESIGN
QUESTIONS & ANSWERS
extracts
from a web-interview with Nico Smeenk
...the human side of things...
In his projects Nico Smeenk moves with agile professionality from
the rational methodology of his (Dutch) origins on one side to
a passional Italian creativity on the other.
Building on his collaborative experience with protagonists of italian and international design
(
Andries
and Hiroko van Onck,
Design
Continuum,
Luca
Meda), in these last years he has worked with his own studio for numerous
clients in distinct sectors, from medical devices to kitchen utensils; from furniture to
electrodomestic appliances.
Co-designer (with Andries van Onck) of the folding stepladder
'
Tiramisł'
for Kartell (selection Compasso d'Oro 1994). His chair 'Track-One' wins the first prize
in the competition 'Design 90'. Two of his electrodomestic appliances are in the
permanent collection of the museum '
Forum
di Omegna', whereas two 'manodomestic' utensils and the chair 'OYYO' took part in the exhibition
'
Piemonte
Torino Design' of 2006/08.
He has a preference for projects with a certain level of technological complexity, but the design of his
products always shows a profound interest in the human side of things.
Design researcher
ante literam, his aptitude for research and design theory
is evident also in his teaching - from 1999 he is lecturer at the '
IED'
in Milan.
(A.B.)
What exactly is the job of an industrial designer?
In order to be competitive on today's marketplace, industries have to
innovate their products continuously. Creating new products is not easy and often
it is risky - it requires significant investments.
My job is to make it less risky. How?
On one side I work as a negotiator between end user and industry:
I try to assure that the new product will satisfy the end user from all points of view
(including the economic).
To achieve this, I observe the end user, interpret marketing requests
and propose alternative product concepts.
On the other side I collaborate creatively with the industry to find solutions
that imply as little investment as possible - for a product with the optimal
quality/cost ratio.
Every designer has a motto - what is yours?
Paraphrasing a statement by a famous architect (Mies van der Rohe), my motto is:
"Less slogans, more design".
In other words: there are no stylistic answers
'a priori'. First of all I listen, try to understand all the parties that are interested
in the product - the end user before all - and to analyse the context.
The project that follows is the research for a design that responds as well as possible to this analysis.
It's the only way for a design to become strategically innovative
and not a mere stylistic variation.
What are the main characteristics of your studio?
A design studio is the sinergy of a multitude of factors.
I can point out two characteristics that are fundamental, though.
The first: the organization of the studio is lean and efficacious;
this compact structure guarantees continuity in the project;
directly visible in the quality of the product.
The second is related to the professionality of the studio.
In more than 25 years of activity I have acquired a broad
general vision on projects: aspects of marketing, technology, production, comunication.
This facilitates me in giving a holistic, integrated imprint to the project, involving -
where necessary - the specific professionals that are connected to my collaborative network.
In practice, how does the collaboration between
designer and industry proceed?
Usually, in order to ensure the engagement of the
parties, I divide a project in three phases.
A first creative phase delineates the global
objectives; illustrated by the presentation of a good
number of alternative design concepts.
In the second phase we 'materialise' the chosen
design, with due attention to form-detailing.
The result of the third phase is a complete technical
documentation of the design, a good basis to
evaluate product realisation, costs/investments
and commercial success.
What does 'good design' mean for you?
Good design is interdisciplinary. A good
designer combines the skills of a poet, a sculptor,
a technician and a marketing manager.
Of course, design products are neither poems nor
sculptures, neither inventions nor business: they
are industrial products, with concrete forms
and functions, bound to be sold.
If a product is well designed, it may have certain
"side effects": poetic, communicative etcetera...
Who were your 'design maestro's'?
My father taught me all about bicycle maintenance;
a very good starting point for this profession:
before all, things should not fall apart.
The collaboration with Andries and Hiroko van
Onck has given me a rational approach to
explorations in search of the perfect form.
At Design Continuum I understood the importance
of good design management.
For a designer, a continuous learning process
is part of the job.
What are your design tools?
All kinds of: from my pencil to 3D parametric
software.
But most of all: concrete, tangible models;
essential in the evaluation of the complex relations
between user and product, because that's where the optimal
design is drawn from.
Our presentations are always accompanied by
models. In the first phase these are volumetric
models in polystyrene foam; along the project we
refine them into aesthetic models and we often end
the project with rapid prototyping.
You're lecturer at the 'Istituto Europeo di Design'
in Milan; can you tell something about it?
Sure.
The contact with students is dinamic, stimulating. Their enthusiasm is contagious, their creative freedom compels me to always keep an eye on new technologies and on new didactic / methodologic approaches.
Young designers demand valid guidelines for their work and their research - something that I feel I can offer through my continuing field experience.